indefatigablog

[in-dih-FAT-ih-guh-blog] :: tireless | unrelenting | not yielding to fatigue

Bocce’ Ball!!!0

Posted by c in gaming, recommendation (Tuesday July 8, 2008 at 6:02 am)

Growing up, Bocce’ was the game of choice for a kid like me not only because there was nothing to set up or configure, but also because even if there wasn’t anyone around, it was just as fun to play by yourself as it was with pals [tho having pals to play with was always preferred].

So, it wasn’t until a couple weeks ago i remembered how much fun i used to have playing and so set out to find the set that would reinstate the game’s influence.

Bocce' Ball

I scoured the web, looking for a set that met all of my expectations : solid construction, official size/weight, affordable and a nice case to keep it all in [my dad had secured a very nice set for us as kids and i remembered the sturdy case that kept it all together].

of all the sets i saw and read reviews on, this was the one.

so, when our pals Jennie and Joe were over this past weekend, we put the set to it’s inaugural use and it was, indeed, as fun as i’d remembered it.

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c

Spore : pre-order1

Posted by c in gaming (Tuesday June 17, 2008 at 7:15 pm)

spore

It’s coming…!!!

: )

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c

WuChess.com0

Posted by c in gaming, influence, music (Saturday June 7, 2008 at 3:40 pm)

wuchess.com

RZA is a huge chess fan and plays not just for kicks but also in formal competition.

For those of us who dig the game and the music, we have a new place to play online.

WuChess.com is RZA’s latest project, bringing the cultures of hip-hop and chess together under one URL.

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c

Spain : games0

Posted by c in anthropology, gaming, sight and sound (Thursday April 24, 2008 at 1:38 pm)

As some of you may know, i’m nearing completion on a documentary about the game of Tag.

Safe to say I have a rather compulsive interest in games of all kinds.

My good friend Bergey made this vid earlier in the year about games they play in Espain :

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c

Machinima0

Posted by c in anthropology, art, design, evolution, gaming, influence, innovation, sight and sound (Friday March 28, 2008 at 4:41 am)

Some of you may remember this rather unorthodox, though, significant event in online history :

Machinima (pronounced /məˈʃiːnəmə/ or /məˈʃɪnəmə/), a portmanteau of machine cinema, is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines, such as those of games, instead of professional 3D animation software. Engines from first-person shooter and role-playing simulation video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms. Usually, machinima productions are produced using the tools (demo recording, camera angle, level editor, script editor, etc.) and resources (backgrounds, levels, characters, skins, etc.) available in a game.

Machinima is an example of emergent gameplay, a process of putting game tools to unexpected ends, and of artistic computer game modification. The real-time nature of machinima means that established techniques from traditional film-making can be reapplied in a virtual environment. As a result, production tends to be cheaper and more rapid than in keyframed CGI animation. It can also produce more professional appearing production than is possible with traditional at-home techniques of live video tape, or stop action using live actors, hand drawn animation or toy props.

As machinima begins to break out of the underground community of gamers and becomes more widely recognized by mainstream audiences, tools are being developed to allow for faster and easier creation of machinima productions. A number of upcoming machinima products are expected to provide machinimators with original assets, as well as advanced features such as a timeline, gesture and sound creation, and precise camera tools.

Although most often used to produce recordings that are later edited as in conventional film, machinima techniques have also occasionally been used for theatre. A New York improvisational comedy group called the ILL Clan voice and puppet their characters before a virtual camera to produce machinima displayed on a screen to a live audience.

[definition compliments of wikipedia]

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